Date: 26/04/2010

Ludum Dare #17

I finally managed to enter a Ludum Dare 48hour competition.

My entry is a but unfinished and buggy but many of the core mechanics are there.
You play as a dragon flying around an archipelago of floating islands. The objective is to set fire to as many sheep as possible.

Results: I came 40th out of 204 entries.

Date: 13/10/2009

The Alan Massacre

Uploaded a new game today: The Alan Massacre. Basically hunt alan clones with a shotgun.
It was written for a challenge set by alan to make a game with the theme 'Kill Alan', and continued for his later challenge to finish a game. It could still do with more stuff but it is good enough as a quick game.

I also updated my website again - the backend that nobody else will see is now even more slick. The project form now has dynamic link adding, file and image uploading. I can add, remove and reorder the link input boxes. Yay for javascript. I also updated my markup that is used for the journal section and the project descriptions to include images and hyperlinks.

Finally got round to fixing the development tab of the projects page to include projects that im currently developing, rather than everything not marked as released. Been meaning to do that since I rewrote the page a long time ago.

Date: 02/10/2009

LOLCode

Found out about LOLCode yesterday so of course I had to do something with it.
I made a JavaScript interpreter for it, playing around with JavaScript...
It needs some methods of of version 1.7 so it only works in Firefox at the moment.

Its irritating how all the browsers seem to be different, for example: Chrome supports JavaScript 1.7 but the way to specify it is completely different.
Not really sure why but you have to tell the browser specifically to use 1.7 in the script tag. There may be another way but I didn't find one. I have no idea how to get it to work in Opera, and didn't try IE (I'm using Linux). Also the layout seems slightly different in Opera???

I suppose I could just not use the 1.7 stuff as its only needed for pausing execution to wait for input. Using prompt() would work but that is not so neat.

Date: 01/08/2009

Testing new backend

I rewrote the backend of my website again. This is a test message to see if it works.
Note: some of the links in the journal section may be broken as I moved some of the files around.

Date: 15/06/2009

Procedural Generation

Yet another 48 hour competition last weekend, the theme this time was procedural generation. In our entry, you fly down an infinite cave destroying infinite furry caterpillars of doom to get a high score.
Download it here.

The results are in - We won!
More details on the project page.

Date: 07/06/2009

Webcomic Reader

Like many prople, I tend to read far too many webcomics. Keeping track of them all can be anoying so I looked around for something to do that for me. I found suprisingly little. The best thing was a program that did prety much exactly what I wanted: yawr. There were a few problems with it, the main one being that it crashes ALL THE TIME!

The solution - write my own. This program is written in java and does everything yawr does and more, for example filters, zoom, error reporting etc...
Get it from my projects page or follow the link above to get it and see the awesomeness, and get totally hooked on some of the great webcomics around.

Date: 20/03/2009

Explosives

Forgot to post about the last competition (27/02/2009).

Anyway, I've uploaded our entry to the projects page. The game, Sokoboom, is a physics based game where you use explosions to move objects to a target location. The game is much more successful than some of our previous entries as we managed to get a complete, fun game at the end of the 48 hours.
I started work on a level editor for it after the competition, I will upload that when it is done.

Results are in. We came first place in this competition! Unfortunatly there is no detailed breakdown this time.

Date: 18/11/2008

Evil

Yup, yet another competition.

The theme for this one was 'Evil'. My team made an RTS where you are commanding a horde of minions to take control of the world. The game is called Mythical Chaos. This was the first RTS ive written, I have wanted to make one for a long time as it is one of my favorite favorite genres of video game.
This game was written using the new version of WGD-Lib.

Well the results seem to be a bit messy for this one, and I cant find them. I think we came second...

Date: 03/11/2008

Happening

Not a great deal really. Currently looking for programming jobs in the video game industry and working on various projects, mainly the WGD-Lib library and various simple demos that use it.
The main one being Wii-fly which is a multiplayer flight sim type game controlled using wiimotes. There are some problems with the windows version (ie wiimotes dont work yet) so I have not uploaded a binary for it. Follow the link for more info and screenshots...


There is also a newer version of Treegen in the works that uses the latest version of the library. This version has more options for creating a wider variety of trees for games. Also it is much easier to integrate in to other games that use the library due to its modular design.
I'll try to update the WGD-Lib website soon to have information about all this stuff.

Date: 18/07/2008

Another update

Well aparently I rewrote my website again...